UX/UI Designer with
6 years designing products that balance user needs, business goals and technical constraints.

UX/UI Designer with 6 years designing products that balance user needs, business goals and technical constraints.

About

I'm a UX/UI Designer and I love making complex things simple: many types of users, long workflows, technical limits. I've done this for 6 years on B2B products.

For 5+ years I was the sole designer on Comply, an accounting SaaS, working on the design across the full end-to-end process, from research to release. More recently, I led 6 customization flows for BKT's ToolBox & EasyHub platforms.

My work is not only about screens. Every day I work with POs, PMs, developers and stakeholders and my role is to help the team find a direction when things are not clear, to speak openly when an idea doesn't work and to help move decisions forward when they get stuck. For me, the best ideas come from talking with people and from real limits, not only from Figma.

I started in Art Direction, then my analytical side brought me to UX. This mix is my strength: I design flows that make sense and screens that look and feel good. Logic and visual quality, together.

Now I'm looking for my next challenge, in B2B or B2C, in a team where design has a real voice. In the meantime, I'm learning how to bring AI into my work with the AI Management & Prompt Engineering Master at Talent Garden.

I'm a UX/UI Designer and I love making complex things simple: many types of users, long workflows, technical limits. I've done this for 6 years on B2B products.

For 5+ years I was the sole designer on Comply, an accounting SaaS, working on the design across the full end-to-end process, from research to release. More recently, I led 6 customization flows for BKT's ToolBox & EasyHub platforms.

My work is not only about screens. Every day I work with POs, PMs, developers and stakeholders and my role is to help the team find a direction when things are not clear, to speak openly when an idea doesn't work and to help move decisions forward when they get stuck. For me, the best ideas come from talking with people and from real limits, not only from Figma.

I started in Art Direction, then my analytical side brought me to UX. This mix is my strength: I design flows that make sense and screens that look and feel good. Logic and visual quality, together.

Now I'm looking for my next challenge, in B2B or B2C, in a team where design has a real voice. In the meantime, I'm learning how to bring AI into my work with the AI Management & Prompt Engineering Master at Talent Garden.

Skills

Over the course of my career, I have acquired a range of skills that I continue to refine and expand.

Over the course of my career, I have acquired a range of skills that I continue to refine and expand.

UX/UI Design

End-to-end product design: from research and information architecture to wireframes, prototypes and UI. Built for complex enterprise workflows and engaging consumer experiences.

UX/UI Design

End-to-end product design: from research and information architecture to wireframes, prototypes and UI. Built for complex enterprise workflows and engaging consumer experiences.

UX/UI Design

End-to-end product design: from research and information architecture to wireframes, prototypes and UI. Built for complex enterprise workflows and engaging consumer experiences.

Design System

Building and scaling design systems from scratch: 5+ years of Comply (web + mobile). Tokens, Figma variables and WCAG-compliant components for consistency at scale.

Design System

Building and scaling design systems from scratch: 5+ years of Comply (web + mobile). Tokens, Figma variables and WCAG-compliant components for consistency at scale.

Design System

Building and scaling design systems from scratch: 5+ years of Comply (web + mobile). Tokens, Figma variables and WCAG-compliant components for consistency at scale.

Figma

Figma as the collaborative hub: information architecture, user flows, prototyping and component architecture. Structured handoff documentation built for developers.

Figma

Figma as the collaborative hub: information architecture, user flows, prototyping and component architecture. Structured handoff documentation built for developers.

Figma

Figma as the collaborative hub: information architecture, user flows, prototyping and component architecture. Structured handoff documentation built for developers.

Cross-Functional Collaboration

Design with POs, PMs, Developers and Business Stakeholders: Agile sprints, Service Blueprints and iterative validation as core working methods.

Cross-Functional Collaboration

Design with POs, PMs, Developers and Business Stakeholders: Agile sprints, Service Blueprints and iterative validation as core working methods.

Cross-Functional Collaboration

Design with POs, PMs, Developers and Business Stakeholders: Agile sprints, Service Blueprints and iterative validation as core working methods.

Experiences

With 8 years in Art Direction and Visual Design before moving into UX/UI, I've worked across both agencies and tech companies. I enjoy working with clients who appreciate the importance of good design.

With 8 years in Art Direction and Visual Design before moving into UX/UI, I've worked across both agencies and tech companies. I enjoy working with clients who appreciate the importance of good design.

Welcome

UX/UI Designer

2025 – 2026

Dedicated (Comply)

UX/UI Designer

2020 – 2025

Dedicated

UX/UI Designer

2020 – 2025

DMIND

Digital Art Director

2019

Mirage

Visual Communication Coordinator

2016 – 2018

Raizen

Art Director

2011 – 2016