
During the Covid period, when traveling and meeting new people had become difficult, Talkwithme was born with a simple and powerful idea: to offer a virtual alternative to cultural and language exchange. The app connects users from around the world in casual video calls, where they can practice a foreign language while having fun. The experience is designed to be engaging, personalized and inclusive.
Client:
Talent Garden Innovation School
My Role:
UX/UI Designer
Year:
2021
Service Provided:
Discovery, UX Design, Testing, UI Design, Design System


Problem
During the Covid period, traveling, meeting new people and practicing foreign languages became difficult, if not impossible.
Spontaneous experiences of intercultural connection faded away, creating a void for those seeking informal opportunities to practice a second language or simply get to know someone outside their own circle.
Existing solutions were often too structured, impersonal or unengaging, making learning and meeting less natural and stimulating.
Solution
Onboarding to define user profile (languages, interests and preferences), enabling personalized learning experience.
User Profile with display and editing of selected languages, skill level (beginner to expert) and general settings.
Random video calls with users from around the world. Selection of language, length and style of conversation, in an open and inclusive environment.
Talks with filters, reactions, stickers, and group video calls with real-time chat.
Gamified challenges including quizzes and category-based games to reinforce learning through play.
Karaoke with selected songs using the microphone, integrating singing into language practice for more natural and enjoyable learning.
Gamification & Ranking through interaction and performance. User ratings and automatic scores contribute to an overall ranking, increasing motivation.
Process
The solution was designed over 6 weeks together with a team of designers and developers, through an in-depth analysis of competitors to identify opportunities for improvement and functionalities to be integrated, accompanied by user research based on interviews and test sessions.
My Role
I was responsible for defining the functionality, personas, customer journey, user flows, wireframes, interactive prototypes, user testing, user interface, client presentation and mockups ensuring a consistent, intuitive and user experience geared toward real user needs.
In addition, I created a style tile containing a selection of key components, designed as a visual and functional basis for the future creation of a robust and scalable design system.
User Testing (Data & Key Findings)
Test Overview:
5 users
25-35 age range
4 task per user
Results:
70% overall average success
Feedback highlighted opportunities to optimize the interface, enhance functionality, and make interaction more intuitive and effective.
Task | Avg. Success |
|---|---|
Can you start a video call? | 40% |
Can you use all functions of the video call? | 60% |
Can you vote the video call and add the partner as a friend? | 100% |
Can you manage your personal account information? | 80% |
Special thanks to: Alessandro, Luca, Mara, Anita and Annamaria


